
However, for most situations, it works very well. It also doesn't yet mark spells as prepared properly and it will only import one side of a double weapon. that PCGen has, which is handy for 3rd party content. Unfortunately, I haven't yet figured out if it's possible to properly link items and spells, but they will import any descriptions, etc. Anything not specifically marked in PCGen as equipped or carried will not be marked, so you won't have to go un-mark all the items in your bag of holding. It now marks class skills, and equipped or carried items will be marked as equipped or carried. xml from PCGen, then run it though the Fantasy Grounds Character Converter, otherwise your special movement types and maybe other things won't show up for some reason. Unzip it to pcgen\outputsheets\d20\fantasy\htmlxml. I noticed that PCGen export sheet wasn't using the new Freemarker OS, so I updated it with new features.
PCGEN 3.5 DATA SETS PC
Why not create the PC in FG in the first place than.

PCGEN 3.5 DATA SETS SOFTWARE
If i have to check every little detail and adjust lots of little stuff - whats the point using software like PCGEN then? :/ The time i spend on PCGEN + the time i have to check and correct everything in FG makes it a little bit useless. Imported items with "stats" like a simple Longsword gets imported with no imformation besides the weight. I have to manually drag and drop them on the sheet. because its a class skill ^^ Another thing is - there are no links to the skills itself. If i do it manually FG adds another 3 Points. He imports all numbers fine but class skills are not marked. FG dont mark class skills as class skills. If i do it manually FG adds another +3 on the skill where i but a point.Īnd i found more. He import the correct skills and maths but dont mark the class skills. I noticed too that he dont mark the class skills. Thats sad :( Because i think its pretty important that i can import a char and know - everything is fine. Or maybe there is another good PC Creator for pathfinder?
PCGEN 3.5 DATA SETS HOW TO
Maybe someone know how to fix this? It would be pretty awesome if i can create my playerchars with PCGEN :) Maybe a problem with PCGEN or FG i dont know. Normal: 1d8+2/1d6+1 FG: 1d8+4/1d6+3 - i am pretty sure he adds the total STR boni again to both weapons. The funny thing is FG added to the 1d8+2 damage from the longsword (2 from STR modi) another 2 damage. I gave him an Longsword in the primary hand and an Handaxe in the secondary hand. I created a char with two weapons, with two-hand fighting feat etc, checked everything before exporting and imported him to my Demo FG. I tested an old and the new version (that alpha one) with, and without the file provided here.

But i found out something is bugged with the import from PCGEN. Im pretty impressed and love everything so far.

Im new here and to be fair i dont own FG (yet :D) - but i playing around with the Demo and testing stuff. In case this is relevant, he has the Universal School selected

For the aforementioned wizard, all spells show up as level 1. In most chars I have imported it shows up as zero, in one case (a wizard, more in the next item) as 1 (even though level is 10)Īs I understand, the spells are always imported at a specific level corresponding to the caster level (is that correct?). It's imported as a plain 2d6+7 (which is problematic because the effect of say temporary strength changes wouldn't carry over) but then the attribute modifier which isn't set in the PCGen output defaults to 1 so it ends up displaying as 2d6+11 which is completely wrong.Ĭaster level isn't set. For example I have a greatsword that should be 2d6+1(magical enhancement)+6(1.5*STR). Stat bonuses for weapon damage don't get applied properly. if I have a "Flaming" weapon, the 1d6 fire damage won't show up (I'm guessing this is more a feature request) Since the imported final value is correct, I'd consider this bug low priority. I'm experiencing the following issues (some might be missing features, some are definitely bugs)Ĭlass skills aren't set (though the final value seems to come across properly, so if I check the class skill checkbox in FG the total ends up 3 too high.
